Subpixel rendering is a method of increasing the apparent resolution of a flat-panel display by using dithering to re-sample a regular grid of pixels, using subpixels. This trick is possible because humans perceive each combination of red, green, and blue color as a different shade (or hue) of gray. And also because of the human eye’s relatively poor ability to discern small color differences. This can be useful for visual clarity on displays such as LCD screens. Especially when the native resolution of the display is very lower than the screen resolution, as in common laptop displays.
What is Subpixel Rendering?
Subpixel rendering is a type of anti-aliasing that is used to smooth out the edges of text and graphics onscreen. It works by breaking up each pixel into tiny sub-pixels, which are then assigned different colors. This creates the illusion of a smoother edge since the eye perceives the different colors as shades of the same color.

Subpixel rendering is most commonly used on LCD screens since the pixels are already arranged in a grid. This makes it easy for the display to address each sub-pixel individually. However, it can also be used on other display types, such as CRT screens.
Subpixel rendering can provide a noticeable improvement in image quality, especially when viewing text. It can also help to reduce eye strain since the eye does not have to work as hard to process the image. However, it is not a perfect solution, and can sometimes result in a color fringing or other antiques.
Subpixel rendering is a technique used to improve the appearance of digital images. The basic idea is to use more than one pixel to represent a single point in the image. This can be done by using a higher-resolution image or by using a special algorithm to interpolate the color values of the neighboring pixels.
History
Subpixel rendering was first introduced in the early 1990s as a way to improve the quality of LCDs. The technique quickly gained favor and is now used in a variety of applications, including computer graphics, video processing, and image analysis.
One of the advantages of subpixel rendering is that it can provide a significant advance in image quality without requiring a higher-resolution display. This is because the human eye is more sensitive to changes in color than changes in position. By using multiple pixels to represent a single point in the image, the color information can be more perfectly represented.
Another advantage of subpixel rendering is that it can be used to improve the appearance of images that have been resized or scaled. When an image is scaled, the pixels are interpolated, which can cause artifacts such as jagged edges or blurriness. By using subpixel rendering, these artifacts can be reduced, resulting in a clearer and sharper image.
There are a few disadvantages to subpixel rendering. One is that it can increase the computational complexity of the rendering process. This is because the algorithms used to interpolate the color values of the neighboring pixels can be quite complex. Additionally, subpixel rendering can sometimes result in a slight loss of image quality, depending on the particular algorithm used.
Overall, subpixel rendering is a powerful tool that can be used to improve the appearance of digital images. When used properly, it can provide significant progress in image quality.
Visual Resolution VS. Pixel Resolution
There is often confusion between visual resolution and pixel resolution. Pixel resolution is the number of pixels in an image. While the visual resolution is the number of pixels that can be resolved by the human eye. The human eye has a maximum resolution of around 60 pixels per degree (pp). While the average person can resolve around 30 ppd. This means that, at a distance of 60 cm, an image with a pixel resolution of 60 ppm will appear to be just as sharp as an image with a pixel resolution of 30 ppm. However, at a distance of 30 cm, an image with a pixel resolution of 60 ppm will appear to be twice as sharp as an image with a pixel resolution of 30 ppm.

Abstract
Sub-pixel rendering is a technique used to increase the apparent resolution of a digital image. It works by breaking up each pixel into smaller sub-pixels and then using these sub-pixels to produce a more complex image.
This technique can be used to increase the key of an image by a factor of two or more, depending on the number of sub-pixels used. It is normally used in LCD and plasma displays, as well as in some digital cameras.
Sub-pixel rendering can produce some interesting visual effects, such as the “staircase” effect often seen on LCDs. It can also be used to improve the apparent edge of an image. As well as to reduce the visibility of aliasing artifacts.
Conclusion
While we hope you learned a lot from this blog post. We know that some of our readers may have had trouble understanding the technical aspects of sub-pixel rendering. To that end, we have a list of common questions and answers that are intended to help anyone who is still confused by the topic.